LUKE'S QUEST
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 This is a slight modification of an existing game (described below), to give it a humorous Star Wars theme. All the hard work was done by the people below, I've just altered some of the graphics and text and claim no copyright whatsoever.
 The aim of the game is to get rid of a rogue dewback in Mos Eisley. To make your task a little harder it is immune to light sabers. Before you can get to Mos Eisley, you need to find all the pieces of a map, by doing good deeds and talking to people. It's worth your while talking to people more than once as their response may change.


Original !Help file
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                             Willy's Quest
                       By Tom Melson & G.Stanley
                        Archimedes World 1994




Introduction
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In Willy's Quest you take the role of Willy. A young man who wants to become
one of the kings knights. To do this you have to kill the Dragon. The only
problem is, there's only one Dragon left. This Dragon lives on an island far
to the east and is said to be the most fearsome Dragon ever. However you
are on the main land and must find three pieces of a map, before going off
to the island and slaying the Dragon.


Controls:

The entire game is controlled via the Mouse & Keyboard, for example move the
pointer to an object and its name will appear in the prompt window. Using
the left mouse button allows you to select objects or persons. Movement is
very simple in this game, move the mouse pointer to the right then press the
left button of the mouse you should then walk to the right. If you want to
move left then just reverse the procedure.


There are nine action icons these are as follows and are self explanatory.

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| Look At | Talk To | Use  |   
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| Open    | Give   | Move  |  
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| Close   | PickUp | Quit  |     
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An example of how to pick up an item is to select the action icon pick up,
then move the mouse pointer to the object you want to retrieve then select
it using the left mouse button. Your item will then appear in the object
window. 




Hints:

Remember everything you come across in this adventure has a use, talk to
people and perhaps give them things they might need. Look at things they
might be valuable. Open doors, move things, pick up items.

We hope you enjoy this adventure as much as we did writing it.



 Archimedes World 1994